Our class will use Class Dojo to reinforce positive behavior and provide a rating system for students to evaluate their own behavior. The students can earn points for demonstrating positive behaviors and Class Dojo will track those points. Based on our in-class discussion and agreements about Class Dojo, students will need to earn a certain amount of points during the day to achieve a particular level. Each student is encouraged each morning to set a goal for their points and we as a crew will support them in meeting their goal. We as a crew will also make it our mission to celebrate each of our point achievements while challenging each other to best our previous goal. For more information about Class Dojo, please visit http://www.classdojo.com/. We will use Class Dojo for in-class purposes only, so we will not use student reports as a reporting tool.
Here are the different levels that each student can reach:
A student can reach ROCKSTAR of the Day level by earning the most points in the class. The student will receive a special certificate and the class will give them a special applause for their efforts.
As students continue to make good choices, they’ll advance to the Outstanding Choices level. Students must earn at least 8 points. These students may receive a special sticker at the end of the day!
Students move to the Great Choices level for making great choices consistently during the day. Other students will congratulate the student on their efforts. Students must earn 6 points.
All students begin every day on the Rockin’ Day level. They will move up or down levels during the day depending on the choices they make. Students must earn 5 points to stay at the Rockin’ Day level. Points below 5 will result in students earning other levels.
Students move to the Think About It level as a reminder that they need to follow the classroom agreements and make better choices. Students may have 3 or 4 points when in this zone. Depending on the behavior, the student will be given time away from the class to think about their choice or the number may be used as a visual reminder to the student to rethink their choices. Students are able to earn their way back up to higher levels.
If after many opportunities to revisit behavior and make better choices, inappropriate behavior continues, the student will move to the Teacher’s Choice level and will loose a classroom privilege. Students are able to move back up to at least the Think About It Level or Rockin’ Day level, depending on their behavior.
Students who move to the Oh No! Stop! level will sit in the Quiet Zone and complete a Think Sheet. This will come home to be signed by a parent and will need to be returned the following day. Depending on the action that lead to the student moving to this level, the student may also lose another classroom privilege and lose points. Also, the parent(s) may be contacted via phone or email to discuss the behavior.
Students may use class points to purchase privileges such as lunch with the teacher, read to another class, pick their crew job, etc.
I believe in using logical consequences. When students make choices that go against our classroom rules or our character traits, they will receive a consequence suitable to correct their behavior. For example:
Whole Class Behavior Management
To encourage teamwork and to build a sense of community among the students, our class will use Behavior Bingo. The students will work together to earn random numbers when they demonstrate positive group behaviors such as working together, helping each other, encouraging each other, etc. When the class earns ten in a row, the class earns a celebration. Our class will also hold a weekly competition for the Best in Table, where each table will earn points for working together as table.
Here are the different levels that each student can reach:
A student can reach ROCKSTAR of the Day level by earning the most points in the class. The student will receive a special certificate and the class will give them a special applause for their efforts.
As students continue to make good choices, they’ll advance to the Outstanding Choices level. Students must earn at least 8 points. These students may receive a special sticker at the end of the day!
Students move to the Great Choices level for making great choices consistently during the day. Other students will congratulate the student on their efforts. Students must earn 6 points.
All students begin every day on the Rockin’ Day level. They will move up or down levels during the day depending on the choices they make. Students must earn 5 points to stay at the Rockin’ Day level. Points below 5 will result in students earning other levels.
Students move to the Think About It level as a reminder that they need to follow the classroom agreements and make better choices. Students may have 3 or 4 points when in this zone. Depending on the behavior, the student will be given time away from the class to think about their choice or the number may be used as a visual reminder to the student to rethink their choices. Students are able to earn their way back up to higher levels.
If after many opportunities to revisit behavior and make better choices, inappropriate behavior continues, the student will move to the Teacher’s Choice level and will loose a classroom privilege. Students are able to move back up to at least the Think About It Level or Rockin’ Day level, depending on their behavior.
Students who move to the Oh No! Stop! level will sit in the Quiet Zone and complete a Think Sheet. This will come home to be signed by a parent and will need to be returned the following day. Depending on the action that lead to the student moving to this level, the student may also lose another classroom privilege and lose points. Also, the parent(s) may be contacted via phone or email to discuss the behavior.
Students may use class points to purchase privileges such as lunch with the teacher, read to another class, pick their crew job, etc.
I believe in using logical consequences. When students make choices that go against our classroom rules or our character traits, they will receive a consequence suitable to correct their behavior. For example:
- a student who is running in the room will go back and practice walking.
- a student who is saying unkind words to a classmate will say something nice about that classmate.
- a student who is not using materials correctly will loose the privilege of using those materials.
- a student who does not complete an assignment during working time will complete the assignment at home or during another time in class.
Whole Class Behavior Management
To encourage teamwork and to build a sense of community among the students, our class will use Behavior Bingo. The students will work together to earn random numbers when they demonstrate positive group behaviors such as working together, helping each other, encouraging each other, etc. When the class earns ten in a row, the class earns a celebration. Our class will also hold a weekly competition for the Best in Table, where each table will earn points for working together as table.